[HD]Maya 2016 Lighting and Rendering Basic PART 2
담당강사 |
김성일 |
강의구성 |
총 22차시 |
수강기간 |
30일 |
제작연도 |
2015년 |
결제하기 |
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증빙서류 |
수료증 |
교안/예제 |
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강의 목차 |
강의 제목 |
수강 여부 |
1 |
Create Assign Material [31:22]
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2 |
Using Color and Texture (1) [30:59]
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3 |
Using Color and Texture (2) [33:33]
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4 |
Diffuse Basic (1) [30:31]
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5 |
Diffuse Basic (2) [27:48]
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6 |
Specular Basic [27:31]
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7 |
Specular Basic + Reflection [30:30]
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8 |
Refraction Basic [31:41]
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9 |
Material Making Example (1) [31:45]
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10 |
Material Making Example (2) [30:10]
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11 |
Translucence (1) [31:05]
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12 |
Translucence (2) [30:45]
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13 |
Maya 2D/3D Texture [31:49]
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14 |
Convert to File texture [29:38]
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15 |
place 2D/3D Texture Node [31:35]
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16 |
Maya 2D Texture [31:47]
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17 |
Maya 3D Texture (1) [32:39]
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18 |
Maya 3D Texture (2) [34:53]
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19 |
Bump Basic [31:02]
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20 |
Polygon UV Basic (1) [32:52]
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21 |
Polygon UV Basic (2) [32:11]
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22 |
Batch Render [36:16]
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